Science Fairs
Science Fairs & Contests
USA Computing Olympiad /International Olympiad in Informatics (IOI)
The IOI is the premier world wide high school computer programming competition. The USACO supports pre-college computing around the world through computer programming competitions and training materials.
The USACO holds six Internet Contests during the academic year, and in the late Spring conducts the US Open, a proctored exam. Based on the results of these contests, 16 students are invited to an all-expense-paid training camp in the early summer, where 4 students are selected to be the US Team at the International Olympiad in Informatics (IOI). To access the current year's information, click on the link on the left-hand menu.
Intel International Science and Engineering Fair
The Intel International Science and Engineering Fair (Intel ISEF) is the world's largest pre-college celebration of science. Held annually in May, the Intel ISEF brings together over 1,400 students from more than 40 nations to compete for scholarships, tuition grants, internships, scientific field trips and the grand prize: a $50,000 college scholarship. Science Service founded the ISEF in 1950 and is very proud to have Intel as the title sponsor of this prestigious, international competition.
ExploraVision
ExploraVision is a competition for all students in grades K-12 attending a school in the U.S., Canada, U.S. Territory or a Department of Defense school. Homeschooled students are eligible to enter. It is designed to encourage students to combine their imagination with their knowledge of science and technology to explore visions of the future. Teams of students select a technology, research how it works and why it was invented, and then project how that technology may change in the future. They must then identify what breakthroughs are required for their vision to become a reality and describe the positive and negative consequences of their technology on society. Winning ideas have focused on things as simple as ballpoint pens and as complex as satellite communications. The student teams write a paper and draw a series of Web page graphics to describe their idea. Regional winners make a Web site and a prototype of their future vision.
Featured Resources
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100+ New Jersey Drivers Licensing Exam Facts That You Need To Know: Quick Review for the Written Test
Prepare for the New Jersey's Driver's Written Exam. Know the 100+ important facts for the test. Be prepared to ace the exam!
Pass Your New York DMV Test Guaranteed! 50 Real Test Questions! New York DMV Practice Test Questions
This book is written by a former DMV classroom instructor. He shares the 50 most common questions and answers to the New York DMV written test. A great guide to help your teen pass the DMV test on their first try.
Flip Over Math Manipulatives
Grades 1-5. Tub of over 500 manipulatives includes Pattern Blocks, Connecting People, Cuisenaire Rods, Coins, and Bean Counters and can be used with the Flip Over Math Books. This 49 page book (others sold separately) is written to NCTM Standards and provide hands on activities from basic math skills to advanced problem solving.
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...
Home Education: A Homeschooling Classic
Home Education consists of six lectures by Charlotte Mason about the raising and educating of young children (up to the age of nine), for parents and teachers. She encourages us to spend a lot of time outdoors, immersed in nature and handling natural objects and collecting experiences on which to base the rest of their education. She discusses the use of training in good habits such as attention, thinking, imagining, remembering, performing tasks with perfect execution, obedience, and truthfulne...
